> For the complete documentation index, see [llms.txt](https://cryptocinemas.gitbook.io/cryptocinemas/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cryptocinemas.gitbook.io/cryptocinemas/filming-mechanics/general-mechanics.md).

# General Mechanics 🎮

### Player needs at least one [<mark style="color:red;">Artist</mark>](/cryptocinemas/crypto-cinemas-stuff/artist-nft.md) to start playing. Or he or she can own a [<mark style="color:green;">Studio</mark>](/cryptocinemas/crypto-cinemas-stuff/studio-nft.md).

### Owners of Studios receive passive income from the earnings of [<mark style="color:purple;">$FLM</mark>](/cryptocinemas/crypto-cinemas-stuff/film-usdflm.md) on their Studio.&#x20;

### Players send Artists to [<mark style="color:red;background-color:red;">Acting</mark>](/cryptocinemas/filming-mechanics/acting.md) in Studios to earn $FLM.

### The player can try luck and send Artist to the [<mark style="color:purple;background-color:orange;">**Casting Calls**</mark>](/cryptocinemas/filming-mechanics/casting-calls.md). If player's Artist is below the rarity of the Studio to which player wants to send, he or she has a chance to get success on the Casting Calls. Player should not forget to prepare for the casting, having previously earned $FLM, in order to have success for sure.

### $FLM is used for [<mark style="color:orange;background-color:purple;">Craft</mark>](/cryptocinemas/filming-mechanics/craft.md) and replenishment of Artist's Stamina index.

### Players can obtain [<mark style="color:orange;">Props</mark>](/cryptocinemas/crypto-cinemas-stuff/props-nft.md), which significantly increase earnings.&#x20;

### There are two types of props: [<mark style="color:red;">**Artistic Props**</mark>](/cryptocinemas/filming-mechanics/props-implementation.md) and [<mark style="color:green;">**Studio Props**</mark>](/cryptocinemas/filming-mechanics/props-implementation.md), they have a synergy between them, which allows players to earn more $FLM.
